Raygun/Gothic

    21 Nov 2009

    "The Algebraist" by Iain M. Banks

    The AlgebraistMy rating: 3 of 5 stars

    Banks doesn’t disappoint with this parallel title to his Culture series. Though written in a familiar style, this book deals with a unique universe in which pockets of human-origin species have spread about a galaxy rather tenuously linked by fragile wormholes. In the centuries-long isolated ward of Ulubis system, a researcher and ambassador of sorts finds himself embroiled in interstellar war, amusing xenopolitics and dealings with ghosts from his past. There’s a lot of plot on offer but, as ever, Banks arranges it marvellously.

    I originally picked this up thinking it an offshoot Culture novel, given its quite similar cover art, but it is not despite some familiar transhuman themes. So The Algebraist might appear at first to lack the depth wielded by these other books. I think, however, that for once we have a book which focuses much more intently on inter-personal relationships and a more free-fall sort of adventure than the Culture series, in which the universe itself is a prominent and pleasant focus. It does ramp up the swearing and violence though, so is a less friendly read to those who like their sci-fi ‘15-rated’.

    Fassin Taak, our protagonist, comes into contact with all manner of scary, charming and eccentric individuals on his whirlwind travels. We also come to understand a villain with a most deliciously macabre manner. This change in focus serves as a welcome break from the usual, political enemies of The Culture’s Contact division. Certainly the opening chapter, in which the Archimandrite Luciferous toys with his past enemies, is one of the most wonderfully unsettling things I may ever have read.

    The three stars I grant this book are not a mark-down, but a statement of my utter satisfaction. At the end of the day this pleased me but didn’t wow me like Banks’ other works did, but that can hold merit in itself.

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    20 Nov 2009

    "Ghost In The Shell 2: Man-Machine Interface" by Masamune Shirow

    Ghost In The Shell 2: Man-Machine Interface (Ghost in the Shell)Ghost In The Shell 2: Man-Machine Interface by Masamune Shirow

    My rating: 2 of 5 stars

    I’ve read (or tried to read) this four times now.. and every time I still don’t get it. The book is an oddity, as its storyline is intended to lay outside that which Motoko Kusanagi began in Ghost in the Shell. But that’s fine - we know The Major disseminated and spread across the ‘net at the end of that book, and so the idea that we have a Motoko Aramaki, eleventh isotope of that fusion, is easy to accept.

    What really doesn’t work is the sheer amount of information, philosophy and jargon Shirow sought to cram in to his sequel. Practically 90% of the book features Motoko in virtual environments, battling ‘e-thugs’ and viruses. When the original manga did this, the environments were rendered as clear overlays on the ‘real’ world, and the conversations were kept short and made some sense. When the TV show did it, we were allowed to see these worlds in motion and there they made a lot of sense too. Not so in a comics frame. With the exception of a few illustrations, featuring Motoko’s avatar diving into a representation of someone’s face, or hiding behind a brain-dived individual as some sort of puppeteer, most scenes are presented as wild, abstract voids awash with text and Shirow’s symbolism for files and data pathways. It feels inconsistent, confusing and mightily distracting.

    Man-Machine Interface is also half finished. The artist went back over some of the work to update it with Bryce-enabled 3D, in following with his Intron Depot works. But these wonderful, coloured illustrations stop about half way through and weave in and out, leaving us again with a disorientating read. I still keep looking for some change in the plot to match up with a switch to black and white (as it can be a useful device), but there is none. It’s just where renovations stopped.

    Like Neuromancer before it, this work of cyberpunk fiction is a ride though jargon and pretty imagery whose plot only becomes clear when it is summed up entirely within one panel. It is almost laughable when Section 9’s Chief Aramaki does so in the epilogue, making all those frames in which Motoko converses with her AI helpers feel like quite a waste. To this day I have no idea what part Monnabia, the original Motoko, or any of the other fake or not-fake characters have to play in this ultimate plot, nor indeed where it pairs up to the shinto-esque mythologies Shirow lumps upon us in the final chapter. And yet I do like it because underneath this all is the Ghost in the Shell world we Shirow fans love.

    It’s worth noting that in the third feature film, Solid State Society, The Major actually employs the AIs developed in this story - Max, Musashi, Lex, Conan et al - re-embodied as Tachikomas. Many of the films and TV episodes also refer back to Shirow’s artworks here as representations of a brain dive, with Innocence delivering a particularly energetic take on hacking. So, the book is not without merit. It’s just that ashamedly, we have to look at the rest of the series in order to see its worth reflected.

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    16 Nov 2009

    What if The Matrix Were Shot in the Silent Film Era?

    Absolutely brilliant - steampunk Matrix! Via Coilhouse, who write:

    This was created by the team that produces “Big Difference” (Bolshaya Raznitsa), a Russian show that parodies other Russian television shows.

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    4 Nov 2009

    shadowminister:

    My indie games group has Carl Sagan on the brain. This video only makes it worse. Awesome. Carl Sagan - ‘A Glorious Dawn’ ft Stephen Hawking (Cosmos Remixed) (via melodysheep)

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    3 Nov 2009

    Prince of Persia: The Sands of Time trailer

    I had no idea that Jake Gylenhaal was playing the Prince for starters, but the fact this trailer has so many of the game’s signature moves in it too.. I’m impressed! Via Manveer Heir (@manveerheir).
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    2 Nov 2009

    Warlock Love: the Unrequited Curse

    • Me: What's your ["World of Warcraft"] class? I'm warlock/rogue, in the main.
    • Kerri: Hunter or warlock mostly. I love my pets!
    • Me: And yet a voidwalker would never love you back.
    • Kerri: Well, neither does this cupcake.. but still my love is true...
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    1 Nov 2009

    The Button from Mark and Andy

    Oho, this is definitely true to any online quest game.

    Via Jesper Juul.

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    30 Oct 2009

    “There’s no laughter in utopia.”
    Dara O’Briain on Friday Night with Jonathan Ross (30th Oct 2009), on the fact the English are a uniquely self-deprecating people and that this is healthy.
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    29 Oct 2009


    Image: Tasha Marie

    An artist from MAC Cosmetics painted a woman as a comic book character for Halloween — right down to the dot printing style of old comics books. Or, alternatively, as a…

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    28 Oct 2009

    Shared by Sinnyo
    Wow. Via Oscuro.

    In the late 19th and early 20th century, enigmatic photographer T. Enami (1859-1929) captured a number of 3D stereoviews depicting life in Meiji-period Japan.

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